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Transcript: Jake McKee - Ant's Eye View
Aaron Strout:
We have a special guest on our WeShow today. He is the principle owner at Ant's Eye
View. He's also a community evangelist
and strategist. I met him at our
Community 2.0 conference earlier this year.
His name is Jake McKee. Welcome,
Jake.
Jake McKee:
Thanks. Thanks for having me on.
Aaron Strout:
So, today, Jake, I'd love to find out a little bit more about you and
talk about your now famous case study that you did with Mindstorms with Lego,
something I believe that a pretty well known magazine named Wired wrote
about. Give us a little bit about your
background. Tell us how you got to be a
community evangelist and strategist.
Jake McKee:
Yeah, sure. I'm sort of formally
trained, I suppose, in traditional product design. I went to college for traditional 3D product
design and got out of college right about the time the web was really starting
to take off. I'd been tinkering around
with different things for a couple years, my own campus jobs and just my own
spare time and thought, "Wow, this is pretty fascinating. This is product design in an industry
nobody's actually spent much time on," versus going into an industry, the
traditional 3D product design where maybe I could work five years to work up to
a junior position.
So, I think, "Well, I'll give it a shot." I could always fall back on traditional
product design and found that I loved the web and thought it was a fantastic
way to connect with users. I was always
one of those guys that was trying to convince clients that we should do crazy
things that we should put email addresses on your website so people could
contact you and had to explain to them it's okay if they actually contact
you. Because they'd freak out and say,
"What happens if we get emailed?"
Well, that's the point.
Aaron Strout:
It's crazy to think of that.
That's a good point because I remember those days. You think about now how people would die to
have people contacting them via email, right?
Jake McKee:
Yeah, exactly. At the time it was
just more of a – it was always a resource question, right. So, nobody was really starting to think about
how you divide those pieces out. So,
they were just sort of saying, "If we get email we'll have exactly the
same call volume, but now we'll just have all the emails we have to deal
with." The discussion even back in
1996 was, "That's okay because now you have conversation that starts."
Of course, that was the early days of my community process, so to speak, if you
can call it that. Out comes the clue
train. I just happened to get a job due
to some brilliant timing and great luck at the Lego Company and joined Lego in
2000 and was hired as a senior web producer and came in to do various web
projects. Over time, maybe the first two
weeks or so, people realized, "Wait a minute; you have some connections to
the adult fan community. Can you go ask
them this question, or can you give them this piece of information, or can you
pass along these answers or whatever?"
Before you know it, I had two full-time jobs. So, at one point I went to the VP of our
business unit and say, "Imagine if I had dedicated time to do this stuff
what we could do. We could really blow
this thing out." He said,
"Well, I've been thinking about that, and there's a bunch of different
community-type activities we're doing for kids and adults alike. I think it's time to try and put some focus
on pulling all this stuff into one group and really blowing off the seals of
now just this but on everything we're doing community-wise."
So, I helped establish our community development team for the company, which
was about 10 or 15 of us, maybe 20 at the largest, and that was a range of
activities across a range of countries.
But it was a great group to be in because at any time we had no fewer
than five or six countries represented on our team, which was really fun.
Aaron Strout:
Can I ask you a quick question?
So, Lego is a Scandinavian-based company, correct?
Jake McKee:
Right, Danish.
Aaron Strout:
How much of a role do you think that played in them being – because they
really were more of an early adopter. I
think a lot of companies that are starting to get religion I'll say started in
'05, but it's really been the last year, 18 months that a lot of U.S.-based
companies have started to push into this space.
Would you say that's a fair statement?
Jake McKee:
Yeah. I would say it's absolutely
correct. The vibe I'm getting is that
it's only recently that a majority or not even a majority, but a larger
percentage of companies, especially in the U.S., are starting to try these
things. I'm not sure they're really
doing it full blown yet, but they're starting to reach out and see what
happens.
As far as whether or not – and it's a good point, actually. We started doing community interaction when
we couldn’t find other companies that were doing it on the scale we were – the
scale of company we were. Sure, there
was a lot of people who were reaching out to their customers from a startup
standpoint or even from a mid-level company standpoint, but big companies at
that point were just not really doing that much. There were a few here and there, but by and
large there wasn't that many doing it.
The reality was it wasn't because the company was a Danish-based company. In fact, it was in spite of it being a
Danish-based company. The Danish culture
is one that's driven off the "tall poppy syndrome" mindset. The tall poppy gets its head chopped off,
right. So, the Danes have a real hard
time promoting themselves as "I'm better than you" or "You're
better than me" or whatever.
Because at their root they're a socialist country. It's hard to get them to stand up and say for
themselves, "Hey, we're doing something really cool. We're doing something really
great."
That worked for them for a number of years, but as the market started to change
the expectations of their community changed.
In some ways, we had a very tenacious group that decided this is how it
needed to happen and just continued to get beat around until we got our way,
basically. If not for that, they'd
probably be where most companies are today, which is maybe just now starting to
dip their toes in. We had the advantage
of having some people that really were either immersed in the community already
– I had some connection with the adult community beforehand – or they had been
doing community work and now that we had a group together that was sort of the
power of a larger team, they could say, "Fine, we haven't talked about
this for five years now and nobody has listened, but now there's a whole team
of 15 people that can help support me and help get that message out around the
company and that sort of thing."
Aaron Strout:
Right. So, talk a little bit about
– I think it's interesting that you had a formal training, at least went to
school for product design. Certainly,
that makes sense for Lego. Talk a little
bit about what they did that I would say was really pretty revolutionary in
involving their community in changing their product and taking it to the next
level, if you wouldn’t mind.
Jake McKee:
Yeah. I'm assuming you're
referring to the Mindstorms project, which was one of my all-time favorite
things that I was able to work on, and not just because it showed up on the
cover of Wired two days before I left the company.
Aaron Strout:
That was a nice benefit, but yes, you are correct.
Jake McKee:
It was a nice, tidy little bow on my Lego employment, that's for
sure. It was a wonderful project,
actually, that we had– I worked with the product manager and a couple other
folks on the product development team for Mindstorms 2, the Mindstorms
NXT. This was a new version, relaunch
version of Mindstorms, which came out in '98, I believe, but it'd been out
seven or eight years at that point when the new product launched. It was built on technology, right. It was a technology product. It's a gadget-type product. It – imagine using the iPod that was seven or
eight years old. Wait, it didn’t exist,
right.
So, it was much older technology, and it was much more simplistic. It didn’t have a lot of the benefits that
some of the newer tech and the newer cost abilities allowed for. But when the first version launched it didn’t
really have – it didn’t really have much consumer involvement, right. It was a brand new product. It was all super top secret until it came
out, and there wasn't really much formal adult community built up at that
point. So, it would have been nearly
impossible to reach out to a lot of people and say, "What are you
interested in? Can you hack
this?" More importantly, they just
didn’t think about the scope in which this thing would be hacked. So, hundreds of books later, three or four
operating systems later, hundreds, thousands probably hacks of different
software things, different homemade sensors, all kinds of stuff that had
created this device kind of like the iPod.
It'd created this whole ecosystem of other stuff that surrounded
it.
When we went into the version 2 we knew that we couldn’t design in a
vacuum. It was just not wise because if
we came out and said, "Hey, guess what?
Here's this thing we created all by ourselves," the community would
go nuts, and the community was tens of thousands of people at this point. And so, we started talking about six months
before we actually got anybody involved about what's the right way to do
it? Should we even get consumers
involved and at what stage? I really had
to work on the product developers to do that fairly early. To their credit, once that agreement was made
they really wholeheartedly jumped onboard with it.
About a year before we even announced the product, before we even – before the
world even knew about it and a year and a half before it actually started
hitting shelves we brought people into the company from the adult fan
community. One was more of a software
guy, one was more of a hardware guy, one was an events guy, and one was an
author and programmer and all around Mindstorms user.
Those four really became part of the project team. They had access to absolutely every bit of
information that was existing, and for the first few months my task really was
to make sure everybody was playing nice together and the product designers were
sharing appropriately and the fans were behaving themselves in front of that
information and those sort of things.
Fairly quickly, within three or four months, they – both teams were working
together where I didn't have to do a whole lot of back and forth, and there was
a lot of skepticism up front about, well these were people outside the
company. They don’t have the same
resources or the same training that we do.
They couldn’t possibly deliver any tangible, real stuff. They give us feedback, sure, and we need
that, so that's good. That's really kind
of the mindset I think the Lego team went into it from the beginning, but after
a few months when the software guys were delivering new code, when the hardware
guy was delivering electrical engineering diagrams for new sensors these were
the things that made the product team say, "Maybe this is significant
after all. Maybe we do need to pay
attention to this."
Aaron Strout:
Let me ask you a quick question about that because I think this is going
to spill over into my next question.
I'll let you finish this piece up, but what we find is we build communities
for companies, and one of the first questions we get when you talk about
someone being a professional moderator or outsourcing a community endeavor to
another company is, "Well, they can't possibly know what we know.," I think what we find is that a lot of the
skills that are required are really sort of facilitator skills, and it's a
process in understanding how to maximize community versus knowing about
electrical systems or all of the product design or if it's a financial services
company all the ins and outs.
Certainly, domain expertise doesn’t hurt, but it sounds like that's what you're
saying is that Mindstorms was particularly helpful, and I think you find in
helping the businesses that you consult with now that a lot of times it's
really about understanding how communities work and how to build teams and
foster trust, not so much about, "Do I understand every small piece about
what your business does."
Jake McKee:
Exactly. And the bigger question
too is what are you actually trying to achieve, right? We didn’t – we purposely didn’t bring in 400
people. We brought in four people, and
it took us three months to pick just the right four people, not only from their
own skill level and their own interests, but also when we went back to the
larger community and said, "We got these guys involved so early we
couldn’t involve all of you like we wanted to." We did that later on of course, but we needed
to make sure those four people the rest of the community looked at and went,
"I'm jealous, but yeah, that does make sense. They are a better choice than me." Instead of saying, "Why the hell didn’t
I get asked?”
But at the end of the day, what is the thing that you need, right? Why are you getting people involved? There's sort of a rush in some circles to
assume that getting anybody involved is to turn over the entire process to that
group of outsiders, and that's entirely not the point. The point is to get help where it makes sense
to get feedback where it makes sense, to get participation where it makes
sense. If your task is simply to get
beta testing type end of the rung feedback, then great. That's a certain group of people and a
certain direction for how you go about that, and if you're trying to get
up-front ideas before you even get started, then it's probably a different
group of people and a different type of project and a different direction with
that.
I get a lot of questions, and I'm sure you hear similar things, but I get a lot
of questions from especially brand people when I talk to them who say,
"Well, I don't want to turn over my entire brand to somebody else,"
and my point is you're not turning over the whole thing. You're just getting – you're not giving up
the steering wheel, you're just stopping to ask for directions every once in a
while. Where you stop is dependent on
what it is you actually need. When
you're confused, you pull over. When
you're not, you keep driving, right.
Just doing some gut check of what the reality is; those are all relevant things
to get audience involvement or consumer involvement on, but it's not just
giving up the reigns to a group of people and saying, "All right,
cool. Have fun. When you're done we'll talk to you later." I think something that gets forgotten a lot
in this discussion is for bringing people in from outside the company to
participate in something like this you think about it as work as the brand
employee or the company employee, and you should because you get paid
eight-plus hours a day to do exactly that task.
You should know more about certain things than the outside world. You should be thinking about them more than
the outside world because you get paid; they don’t.
But at the same time, you have to figure out what's interesting to them, what's
fun about it, what's enjoyable about it, what's the emotionally satisfying
experience that will actually make them excited about coming in and helping
out. That's I think a lot of times where
companies get into trouble with this stuff is they say – it's no fun for
somebody to participate, and then hey go, "Why didn’t anybody
participate? Why didn’t they make our TV
commercials for us?" You say,
"What was the experience?" They
say, "I don't know, make a TV commercial and upload it. What more experience does there need to
be?"
Aaron Strout:
Right.
Jake McKee:
Of course it's not going to be well used.
All they're thinking is you're trying to outsource to them instead of
get them involved in something fun.
Aaron Strout:
So, my final question – thank you for sharing that, and I love your
analogy of it's about stopping and asking for directions. Certainly, the traditional convention is you
stop at a fairly respectable looking gas station because they're the ones, for
whatever reason, that normally know, and you wouldn’t necessarily stop at
someone that was maybe a hat maker or something along those lines.
So, my final question this is something I started asking folks, Jake, is if you
were to – I'm sure you read a lot of blogs, and I see you on Twitter pointing
to a lot of different people's posts, and I know you do a lot of blogging
yourself, and I love to read your posts.
If you were restricted to being able to only read one blog for the next
year to get your information whose blog would that be and why?
Jake McKee:
Well, I'll give you – I know this isn't the question, but I'll give you
two answers. The one that I've been
reading and just been fascinated by lately from a culture standpoint is one
called One Man's Blog. He has the
greatest collection of random stuff, random videos, random web content, random
reviews of hotels he's been staying at, but it's a fun site generally.
So, he's definitely my desert island blog, right. But from a business standpoint I find myself
constantly getting linked back to or finding really great content Jeremiah
Owyang's blog.
Aaron Strout:
Owyang, yeah. That's funny. All directions point to Jeremiah it seems
like.
Jake McKee:
Yeah. So, he's got a great blog,
no question about it. But it's just one
of those things you can't help but stumble across his at some point. So, if I was choosing one out my many, many
list of places I go that would probably be at the top up there.
Aaron Strout:
That's a good recommendation. I
actually like the dual answer, and why I'm sort of chuckling is Jeremiah joined
us for a podcast we did this morning.
Two of my colleagues and I do a new series called "Three Media
Walks," which we can also find on the We Are Smarter site. What we're actually doing, and actually, I'd
love to have you join in on one of these, the last ten minutes of the call we
talk about three items that each of us picks a topic. Today we talked about sort of Facebook,
social networks in general, who owns the content and should you be able to
monetize it. The content of liberating
digital content, the New York Times select model and LinkedIn's announcement
that they're going to become more like a Facebook open model with more developers
collaborating in their API, news feeds, things like that.
So, it's just funny you mention him, and he did a post today on Twitter, and I
started following a number of new folks based on the comments. He is really sort of becoming his own platform
and does – is a great pulse for the industry.
Jake McKee:
Jeremiah's a platform, I like it.
I'm sure he will too.
Aaron Strout:
Yeah. I threw that out there as a
Tweet on Twitter. Just couldn’t resist
and said, "Never mind Facebook and LinkedIn, we've got J Owyang with a
capital J, capital Y platform," and a few people got a chuckle out of
that.
Jake McKee:
That's great.
Aaron Strout:
Yes. So, Jake – sorry, go ahead.
Jake McKee:
I was just going to say two of my other favorites are Josh Hallett's Hyku
Blog, which is always a great read, and the Brains on Fire blog. I don't know if you know the Brains on Fire
folks.
Aaron Strout:
That one I've not heard. I'll have
to check it out. Jake, thank you for
joining us today. Thank you for giving
us your back-story, telling us how you sort of took the journey, some of the
best practices and certainly your recommendations for blogs. So, look forward to having you maybe join us
on one of our subsequent podcasts. In
the meantime, good look with Ant's Eye View.
Jake McKee:
Thank you. Thanks again for having
me.
Aaron Strout:
We appreciate you listening in to this series of the WeShow
podcasts. To find other podcasts like
this you can check out WeAreSmarter.org, Mzinga.com and also iTunes under
"We Are Smarter." Thanks so
much for joining us. We look forward to
seeing you next week.
Tue, Dec 11 2007
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